Despite this being part of unity examples in docs, using Time.time in lerp is incorrect. The answer here should make everything clear:
[http://answers.unity3d.com/questions/328891/controlling-duration-of-colorlerp-in-seconds.html][1]
[1]: http://answers.unity3d.com/questions/328891/controlling-duration-of-colorlerp-in-seconds.html
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